Some precautions:1. My awk2 Solo gets knocked down to 249 HP at the end of turn 3 (from 1253)2. My awk4 YT down to 132 at the end of turn 8 (from 1568)Updates:1. Yerry should defend judiciously on turn 2, Show no mercy on turn 3. (reverse the order)2. On turn 4, move Yerry behind Solo so he procs his Atk Ruff3. Turn 9 I messed up my Show no Mercy, so make sure you include Solo. (It probably doesn't matter, but I haven't checked this)4. Turn 10 the heal needs to hit Mont, but you want to avoid hitting Solo, since it removes his damage perk.Time stamps:00:00 Stats, etc.00:40 turn 101:23 turn 202:07 turn 302:53 turn 403:39 turn 504:53 turn 605:54 turn 706:42 turn 807:24 turn 908:20 turn 1009:25 turn 1110:03 psaro wins =(--- Default attacks:Ruff = comboSolo = GigaRickerd = T attackMont = Cross attackTurn 1 --Starting positions:YT, Ruff, Rickerd, Mont, SoloForm a cross shape:Ruff front center, attack.Yerry in the back, show no mercy.Rickerd and Solo attack, on the left and right.Turn 2 --Ruff attacksYerry shift to the right 1 tile, and show no mercy.Solo attacks.Mont to the right of Solo, attack.Rick to the left of the Solo, attack.turn 3 --Ruff far front/right (safe tile) and attackYerry back and right 1 tile (safe spot) and defend judiciously himself.Rickerd to the front-right safe tile and attack.Solo directly to the right (he will get pulled into the damage tile) and attack.Mont far back-right and cover (for agility)turn 4 --PMS's shield is up.rickerd TYPELESS MULTI-HIT attackSolo back and left one tile from Rickerd and use DEBUFF attack.Mont butts up against rick and solo and attacks.Ruff front-center and attacks. If he's bound, then just do whatever. Yerry behind Mont and show no mercy targetting Solo.turn 5 --rick COUPsolo move forward 1 and COUPmont stays where he is and COUPyerry moves behind solo and defend judiciously TARGETTING MONT (do not heal Solo)Ruff combo attacks to hit only the far-left weak point. If he's bound he can Coup instead.turn 6 --solo attacksrickerd attacksmont to the left (around yerry) and attacksruff front and center and attacksyerry RIGHT 1 tile and show no mercy on the groupturn 7 --solo far right and DEBUFFrickerd attacksmont behind solo and coveryerry into damage tile behind Mont and COUPruff to the front-left safe spot and attackturn 8 --solo left (to the center) and attackrickerd left 1 and attackmont covers behind rickerdruff all the way right and attack yerry to the right of Mont and show no mercy*Yerry will get hit down to 132 HP*turn 9 --solo back 1 into the damage tile and attackmont front center and attackrickerd to the left of mont and attackruff right of rickerd and WOOSH ATTACK (Lupine)yerry show no mercy behind ruffturn 10 --Solo move forward 1 tile and coup the center weakpointMont can use Fangs on the center weakpoint, or you can roll the dice and go for cross attack (without moving) to the left/right weakpoints for the debuff chance.rickerd coup to the leftruff coup to the rightyerry move forward into damage tile (yes, he will die) and defend judiciously on himself (to heal himself, Mont, and Ruff)turn 11 --Maximize damage. Leverage the damage tiles to kill off units to make space.